This guide will show you how to pull off brutalities for all characters in Mortal Kombat X and Mortal Kombat XL, including how to set them up during the match. It’s not as simple as executing an x-ray attack, or even pulling off one of the bone crunching, organ annihilating fatalities, but they are pretty rewarding when players can make them happen.
It should be noted that fatalities and atrocities are not the same thing, but both must be unlocked in the Krypt, story mode, or by running them in-game before appearing on your character’s move list. If you’re in the wrong place, feel free to check out our full kill list in our Mortal Kombat X guide, then come back here when you’re ready to move on with the atrocities.
Unlike fatalities, atrocities cannot be performed unless certain requirements are met during the game. Everyone is different, so prepare for a memory task (or just bookmark this page so we can continue to help you in the future). You may also want to take a few minutes to familiarize yourself with some of our character profiles, starting with Jacqui Briggs and then maybe Ferra / Torr.
Contents
- 1 Overview of brutalities in mortal kombat x
- 2 Mortal Kombat X
- 2.1 Mortal Kombat 11
- 2.2 Alien
- 2.3 Bo’ Rai Cho
- 2.4 Cassie Cage
- 2.5 D’Vorah
- 2.6 Ermac
- 2.7 Erron Black
- 2.8 Ferra / Torr
- 2.9 Jacqui Briggs
- 2.10 Jason
- 2.11 Jax
- 2.12 Johnny Cage
- 2.13 Kano
- 2.14 Kenshi
- 2.15 Kitana
- 2.16 Kotal Khan
- 2.17 Kung Jin
- 2.18 Kung Lao
- 2.19 Liu Kang
- 2.20 Leatherface
- 2.21 Mileena
- 2.22 Predator
- 2.23 Quan Chi
- 2.24 Raiden
- 2.25 Reptile
- 2.26 Scorpion
- 2.27 Shinnok
- 2.28 Sonya Blade
- 2.29 Sub-Zero
- 2.30 Takeda
- 2.31 Tanya
- 2.32 Tremor
- 2.33 Triborg
Overview of brutalities in mortal kombat x
A brutality allowed a player to perform an extraordinarily long and fast combo to kill an opponent. These combos appeared in Ultimate Mortal Kombat 3 and Mortal Kombat Trilogy before being eliminated, along with the other finishing moves when Mortal Kombat 4 was released. They were introduced after the release of Killer Instinct in 1994. In the game there was a move ending known as Ultra Combo in which a fighter would bruise an opponent with a great combo of over twenty blows. Mortal Kombat, in order to potentially outdo its opponents, incorporated its own form of deadly combo known as Brutalities. Take it one step further, Mortal Kombat’s deadly finisher combo basically killed an opponent and blew them up in a fantastic and gory way.
However, the atrocities were very difficult to carry out. When defeating an opponent, “Kill him” or “Kill her” will appear on the screen and the player can perform a Doom. To do the audacity, you had to perform a long combo by quickly pressing a combination of eleven buttons. Even if it did, the Brutality had what was considered a mediocre payout: the opponent would disappear in an explosion of blood and an unrealistic amount of bones and limbs covering most of the screen. In some versions, the opponent’s bones and limbs just flew off the screen.
Due to the extreme difficulty to perform and unspectacular results, brutality was unpopular. It was removed after the Mortal Kombat trilogy and did not appear in Mortal Kombat 4. The atrocities were picked up for Mortal Kombat: Shaolin Monks in 2005. They were upgraded to a 3D environment, were easier to access, and were more spectacular compared to the prev. spell. Here they function as a sort of power-up mode that lasts until all Fatality orbs are used up, turning normal attacks into devastating combo attacks, with heavy attacks and throws that instantly kill the enemy.
Mortal Kombat X
Atrocities return in Mortal Kombat X. They work in a very different way than in previous games, however, as the atrocities here are now essentially special attacks or combos that continue on a fatal route to directly kill the opponent in a more violent way. comparable to a fatality. Plus, many of the atrocities in the game require different criteria to meet, and it could be literally anything, like performing special moves multiple times or using interactive objects. However, they all have one thing in common: the required special move must be the final blow before the health meter is completely empty. But even then, the attack must be carried out under certain conditions, such as hitting the head, or even respecting a certain distance before the final blow is given.
An example of brutality used as a finisher is that Quan Chi uses his Throw, forcing an opponent into a portal, but instead his opponent is smashed and his bloody remains become all over Quan. Chi flushed.
Each character has five different numbered brutalities (two universal brutalities and three exclusive brutalities for each character variation), and some characters also have a sixth or more unlisted brutalities, hidden in a character’s 3 variations, although some characters are hidden Brutalities for them. in certain game updates.
Additionally, Shinnok can also do movement-initiating brutalities that are only copied through his Deceiver Variation and by meeting another character’s Brutality conditions in some circumstances. Kenshi, Kitana, Jacqui and Takeda can also reflect projectiles with cruelty properties to their owners, where Kenshi must be in his balanced variation and Kitana in his true storm variation, and Takeda in his Ronin variation, where Jacqui is a universal cruelty. All exclusive character variation cruelties, except for the characters in the DLC packs (as their atrocities are unlocked after download), can be purchased from the Krypt.
In addition, there are also Stage Brutalities, similar to Stage Fatalities, where some Stage Brutalities are added to the game with certain updates. For example, in the Dead Woods arena, a broken tree stump can be thrown and the brutality results in the tree stump being impaled on the opponent’s chest.
After successfully completing a Brutality, the announcer will say “Brutality” when the wording appears in large red words (in a font / style similar to Fatality), followed by the name of the winning character and, if applicable, finally a ” Flawless Victory. ”
Mortal Kombat 11
In Mortal Kombat 11, each character starts with two available brutalities. Additional atrocities must be unlocked in The Krypt or the Towers of Time. Additionally, each character shares a universal uppercut brutality, The Klassic, which hits the victim’s head and spine, which can only be done if the winner didn’t block at any point during the final round. Some of the Fatalities from the original trilogy also return as Brutalities, such as Kabal’s Soul Scream and Kitana’s Kiss of Death.
Brutalities are visceral finish moves that, unlike Fatalities, are performed before the official end of a match. They are executed like a normal special attack when your opponent is near death, but instead of reaching the “Finish Him/Her” screen, the attack will kill the player outright and end the fight immediately.
Command | Shorthand | Xbox One | PS4 |
---|---|---|---|
Front Punch | 1 | X | Square |
Back Punch | 2 | Y | Triangle |
Front Kick | 3 | A | X |
Back Kick | 4 | B | Circle |
Environmental Interaction |
Env | RB | R1 |
Throw | Th | LB | L1 |
X-Ray Attack |
XR | LT+RT | L2+R2 |
Block | BL | RT | R2 |
Alien
Brutality | Kombo | Conditions |
Slash and Burn | Dn, Bk, 3+BL | – All variations – Final hit must come from Tail Grab (Dn,Bk, 3+BL) |
Little Head | Throw | – All variations. – Must hold FWD during Final Hit. – Final Hit must come from throw. |
Acid Burn | (Air) Dn, Bk, 2 | – Acidic Variation – Final Hit must come from Air Exo Sting or Air Exo Splash. |
Alien Baby | Dn, Bk, 1 | – Konjurer variation. – Must connect 1 Facehugger attack during first round. – Final Hit must be from Ovomorph or Facehugger. |
The Slicer | Dn, Bk, 1 | – Tarkatan variation. – Final Hit must come from Chop Chop or Chop Chop Shop. |
Bo’ Rai Cho
Brutality | Kombo | Conditions |
Fat Iron | Throw | – All variations. – Must hold DN during Final Hit. – Final hit must come from throw. |
Tubs of Fun | Bk, Fwd, 2 | – All variations. – Must perform 3 Belly Bashes or Flying Kicks during match. – Final hit must come from a Belly Bash or Flying Kick. |
Hot Foot | Dn, Fwd, 1+BL | – Dragon Breath Variation – Final hit must come from Ground Blaze. |
Blowing Chunks | Dn, Fwd, 2+BL | – Drunken Master variation. – Must be Lvl 3 Drunk. – Final hit must come from Puke Spray attack. |
Head on a Stick | Bk+3, Throw | – Bartitsu variation. – Final Hit must come from Razzle Dazzle Kombo. |
Cassie Cage
Brutality | Kombo | Conditions | Krypt Location |
Between the Eyes |
Bk, Fwd, 1 | – All variations – Jump Distance – Must have 50%+ health remainging – Last hit must be Single Shot |
Starting |
Hat’s Off |
DF, 1 | – All variations – Must not lose a round. – Last hit must come from Kick Abuse. – Hold U before 3rd hit of Kick Abuse |
Nether Realm 1, 1 |
Pop Goes | Bk, Dn, 4 | – Hollywood variation – Must land 4 Nut Krackers during the match. – Final hit must be Nut Kracker. |
SK’s Tomb
-3 , 27 |
Beat Down |
Bk, Fwd, 4 | – Brawler variation – Final hit must come during a 3-hit Kombo ending in Takedown. |
Dead Woods
-5 , 7 |
Half Day |
Dn, Dn, 1+BL | – Spec Ops variation – Must perform 5 American Ways during the match. – Jump Distance – Last hit must be from Target Paint |
Spider Tunnels
3 , 12 |
D’Vorah
Brutality | Kombo | Conditions | Krypt Location |
Migrane | Dn, A, 4 | – All variations – D’vorah must have 50% + health left – Final hit must be Ovipositor Charge. – Must hold F during final hit. |
Starting |
Fly Swatter |
Dn+Th, 4 (midair) |
– All variations – Perform 4-hit Kombo that ends w/ backwards air throw. – Final Hit must be backwards air throw. |
Spider Tunnels
4 , 39 |
Incubate | Th or 1+4 | – Brood Mother variation – Must land 3 Krawler attacks ( D F 4 ) – Final hit must be aTh. |
Dead Woods
-22 , 7 |
Bug Zapper |
Dn, Bk, 1+BL | – Swarm Queen style – Must stunn opponent with Bug Bomb. – Full Screen distance – Final hit must be from Infestation |
SK’s Tomb
4 , 3 |
Acid Burn | Dn, Fwd, ‘1+BL’ | – Venomous variation – Must land all nine hits of Bug Spray. – Final hit must come from Bug Spray. |
SK’s Tomb 4 , 10(E) |
Ermac
Brutality | Kombo | Conditions | Krypt Location |
Nether Force |
Dn, Bk, 4+BL (midair) |
– All variations – Must perform 10 special attacks during the match. – Final hit must come from Air Force Port. |
Starting |
We Win | Dn, Bk, 1+BL | – All variations – Must perfor 5-hit Kombo ending in Force Lift. – Final hit must be from Force Lift. |
Spider Tunnels
-7 , 29 |
Gluttony | Dn, Bk, 1+BL | – Mystic variation – Must have less than 40% health left. – Final hit must be from Tele-Hold |
SK’s Tomb
1 , 14(N) |
Soul Eater |
Bk, Fwd, 1 | – Master of Souls style – Must land 10-hit Kombo during match. – Needs 3 active souls and perform Soul Ball – Final hit must be from Soul Release |
Dead Woods
-1 , 6 |
Controlled Chaos |
Bk, Fwd, 2 | – Spectral variation – Must be in-flight with Soul Accession (D,D,U) – Final hit must be from Soul Charge. |
Dead Woods
-21 , 1 |
Erron Black
Brutality | Kombo | Conditions | Krypt Location |
Tunnel Vision |
Th or 1+4 | – All variations – Final hit must be from a throw. – Must hold F during the final hit. |
Starting |
Serentity | Dn, Bk, F, 2 | – All variations – Must hit punch key 15 times during final hit. – Final hit must be Sand Trap / Quick SandTrap |
Spider Tunnels
13 , 30 |
Quick Draw |
Dk, Bk, 1, 4 | – Gunslinger variation – Must perform 10 backwards dashes during the match. – Sweep distance – Final hit must be Spin Shot (from Stand Off) |
Dead Woods
-21 , 9 |
Sword in the Stone |
Dn, Fwd, 2 | – Outlaw variation – Must press U,D,U during final hit. – Final hit must be from Tarkatan Infection. |
SK’s Tomb
2 , -3 |
Swing Low |
Dn, Bk, 2 | – Marksman variation – Must have 2 full bars of Super during final hit. – Final hit must be from Swing Shot. |
SK’s Tomb
7 , 9 |
Ferra / Torr
Brutality | Kombo | Conditions | Krypt Location |
Trample | Bk, Fwd, 4 | – All variations. – Must run 3 times during match. – Final hit must come from Tuck ‘n’ Charge. – First hit of Charge must miss. – Must hold Fwd, during final hit. |
Starting |
Play Thing |
Fwd, 2 | – All variations. – Must perform 2-hit Kombo with Kaber Toss as the final hit. – Final hit must be Kaber Toss. |
Spider Tunnels
18 , 2 |
Stabby Stab |
Dn, A, F, 1+Bl | – Ruthless variation. – Must be buffed from Pain+Gain (Dn,D,1) – Final hit must be from Grab ‘n’ Stab. |
SK’s Tomb
8 , 17 |
Twisted | Dn, A, F, 1+Bl | – Vicious variation. – Must use 3 Stage Interactions. – Final hit must come from Deep Stab. – Must press any attack button 5x during final hit. |
Dead Woods
-5 , 9 |
Steam Roller |
Bk, F, 2+Bl’ | – Lackey variation. – Must connect 3 Boulder Rolls(Bk,F,2) during match. – Final hill must come from 2x Boulder Roll. |
SK’s Tomb
5 , 3(E) |
Step On Down |
Bk, 4, 2+4 | – Lackey variation – Must have less than 35% health left. – Final hit must be from Step Aside Kombo. |
Gamble Koins 2,100+ |
Jacqui Briggs
Brutality | Kombo | Conditions | Krypt Location |
Mind Blown |
Bk, F, 2+Bl | – All variations. – Must press Fwd,’Fwd,’Fwd, during final hit. – Final hit must be from Bionic Blast. |
Starting |
Gun Show |
Bk, F, 4+Bl | – All variations. – Must hold 4 during final hit. – Final hit must be Gauntlet Flurry. |
Spider Tunnels
21 , 33 |
Shrapnel | Dn, Bk, 2 | – Shotgun variation. – Must use 3 Stage Interactions during the match. – Final hit must be from Low Blow or Low Blast. |
Dead Woods
-18 , 8 |
Heavy Artillery |
Dn, F, 2+Bl | – Full Auto variation. – Must land 3 Up-Rockets during the match. – Final hit must be from Hand Cannon. |
SK’s Tomb
5 , 1 |
Aftershock | Dn, D, 4+Bl (midair) |
– High Tech variation. – Gauntlet Spark or Gauntlet Ignite must be active. – Final hit must be Air Ground Smash or Air Ground Tremor. |
SK’s Tomb
-3 , 25 |
Jason
Brutality | Kombo | Conditions |
Blunt Trauma | Bk, Fwd, 3+BL | – All variations. – Final hit must come from Shoulder Charge or Temple Slam. |
Go to Hell | X-Ray | – All variations. – Must walk towards opponent a few steps before final hit. – Final hit must come from X-Ray. |
Blood Bath | Dn, Fwd, 1+BL | – Slasher Variation – Must hold UP during final hit. – Final hit must come from Bloodlust attack. |
Head Spin | Dn, Bk, Fwd, 2+BL |
– Relentless variation. – Must have Pursuit active during final hit. – Final hit must come from Crippler attack. |
Spinal Tap | Dn, Bk, Fwd, 1 | – Unstoppable variation. – Must have been resurrected during final round. – Final Hit must come from Back Breaker attack. |
Jax
Brutality | Kombo | Conditions | Krypt Location |
Sledge Hammer |
Bk, F, 4+D | – All variations. – Opponent must be ducking during last hit – Final hit must be from D-ward Dash Punch or D-ward Dash Fist. |
Starting |
Gotcha Down |
Dn, A, 1 | – All variations. – Final hit must be Gotcha Grab. – Must hold Fwd, during Gotcha Grab. |
SK’s Tomb |
Rocket Roll |
Dn, A, 2+U+B | – Heavy Weapon style. – Opponent must be in the air. – Final hit must be from Law Blast. |
Spider Tunnels
2 , 17 |
Ground Breaking |
Dn, D, 4+Bl | – Pumped Up variation. – Must connect 3x Ground Pounds during match. – Must hold 4 during Ground Shake – Final hit must be Ground Shake. |
Spider Tunnels -5 , 27 |
Ragdoll | Dn, A, F, 1+Bl | – Wrestler variation. – Must perform entire . (Dn,A,F,1+B, 2,4,4, 1+2 +4+4) |
Nether Realm -1 , 4 |
Johnny Cage
Brutality | Kombo | Conditions | Krypt Location |
Eye Popping |
Bk, D, 4 | – All variations – Must connect 4x Nut Punches during match. – Final hit must be from a Nut Punch or Nut Kracker. |
Starting |
Blood Spurt |
2, 1, 4 | – All variations. – Player / Opponent must be facing camera. – Final hit must be from Take Two Kombo. |
Dead Woods 1 , 9 |
Wow Out | Bk, 1, 2, 1 | – Fisticuffs variation. – Opponent must be blocking in final hit. – Final hit must be from Speed Bag Kombo. |
Dead Woods
-21 , 12 |
Fall Guy | Bk, F, 4 | – Stunt Double variation. – Must have Mimic active at final hit. – Must hold Fwd, during the final hit. – Final hit must be from Shadow Kick. |
SK’s Tomb
-4 , 10(E) |
Bring it On |
Dn, A, 4 | – A-List variation. – Must have less than 5% health and have Red Shadow active. – Rising Kick must be charged. – Final hit must be from Rising Kick. |
Spider Tunnels 0 , 27 |
Kano
Brutality | Kombo | Conditions | Krypt Location |
Ballin’ | Fwd, Bk, 3, BL | – All variations – Opponent must be blocking and die from chip damage. – Final hit must come from Air Ball attack. |
Starting |
Terminate | Th or 1+3 | – All variations – Must land 3 throws during the match. – Hold Up during final throw attack. – Last hit must be a Throw. |
Spider Tunnels 5 , 2 |
Just the Tip |
Dn, Bk, 1+BL | – Cutthroat variation – Must go 5 seconds without taking damage in the final round. – Final hit must be from Body Slice. |
SK’s Tomb
-1 , 6 (W) |
Glaring Light | Dn, Bk, 3+BL | – Cybernetic variation – Must perform 5-hit kombo ending in a Power Laser (enh.) – Final hit must be Power Laser (enh.) |
SK’s Tomb
5 , -3 |
Wham Bam |
Dn, Fwd, Bk, 4 | – Commando variation. – Must press Dn 3x during final hit. – Final hit must be from Power Slam or Power Bomb. |
Nether Realm 1 , 4 |
Pop Off |
Dn, Fwd, 1 | – Commando’variation – Must press1′2 15x during the final hit. – Final hit must be from a Choke attack. |
Dead Woods
Gamble |
Kenshi
Brutality | Kombo | Conditions | Krypt Location |
Used Up |
Th or 1+3 | – All variations – Must win first round with a throw attack. – Final hit must be from Throw attack. |
Starting |
Brutal Kick |
2, 2, 4 | – All variations. – Must go 5 seconds w/o taking hits in final round. – Final hit must be from Concentration Kombo. |
SK’s Tomb 0 , 3 (W) (Hidden Area) |
Leg Up |
Bk, Fwd, 3 | – Balanced variation. – Must get First Hit – Final hit must be from Tele-Flurry |
Dead Woods -5 , 10 |
Demon Slice |
Dn, Bk, 1 | – Possessed variation – Must hold Up during final hit. – Final hit must be from Sickle Lift or Sickle Strike |
Spider Tunnels 5 , 42 |
Instant Karma |
Bk, Fwd, 2+BL | – Kenjustsu variation. – Must land 5 Tele-Pushes during the match. – Jump distance. – Final hit must be from Tele-Push or Tele-Blast. |
SK’s Tomb
-4 , 19 |
Kitana
Brutality | Kombo | Conditions | Krypt Location |
Off the Top |
Bk, Fwd, 3 | – All variations. – Must hold Fwd on the final hit. – Final hit must be from Throat Slice / Slash |
Starting |
Biggest Fan |
Dn, Bk, 2+BL | – All variations. – Must connect 3 Rising Fans during match. – Final hit must be from Rising Blades |
Dead Woods -18 , 12 |
Back That Up |
Dn, Bk, 3 (midair) |
– Royal Storm variation. – Must perform 1 reflected move during the match with Bounce Back. – Final hit must be from Air Square Boost / Wave |
Dead Woods (chest) -19 , 20 @ 8:00 |
Lost Girl | Dn, Bk, 3 | – Assassin variation. – Sharpen must be active – Final hit must be from Assassin Strike / Impale. |
Dead Woods 1 , 7 |
All is On | Dn, Fwd, 1 | – Mournful variation. – Final hit must be from Glaive throw. – Must guide Glaive to opponent’s head (hold Up after Glaive throw). |
Spider Tunnels -6 , 13 |
Kotal Khan
Brutality | Kombo | Conditions | Krypt Location |
Kotally Awesome |
Dn, Fwd, 4 | – All variations. – Sweep distance. – Final hit must be from Sun Beam or God Ray. |
Starting |
Stick Around |
Dn, Fwd, 3 | – All variations. – Must hit opponent w/ 5 Sunstones during match. – Full screen distance – Final hit must be from Sunstone |
SK’s Tomb 3 , 1 |
Offering | Fwd, Bk, Dn, 4 | – All variations. – Sacrifice with Blood Offering to end the round – Final hit must come from Blood Offering. |
|
Totem This |
Dn, 2 | – Blood God variation. – Must summon each Totem at least once. – Crystal Totem must be active in final hit. – 30 seconds or less left. – Final hit must be from 2-fisted uppercut. |
|
Sawed Off |
Dn, Fwd, 2 | – War God variation. – Final hit must come from 3-hit Kombo ending in Saw Blade. |
Spider Tunnels -8 , 13 |
Dry Rub | Dn, Bk, 2+BL | – Sun God variation. – Must have lvl 3 Sun/Moon God Choke. – Final hit must be from Sun/Moon God Choke. |
Dead Woods -7 , 8 |
Kung Jin
Brutality | Kombo | Conditions | Krypt Location |
A Little Heart |
Dn, Fwd, 2 | – All variations. – Must go 7 seconds w/o taking hits in final round. – Jump distance. – Final hit must be from a Straight Arrow. |
|
Round About |
Dn, Bk, 4+R2 | – All variations. – Must perform 3 Cartwheel Drops during the match – Final hit must be from Cartwheel Smash. |
Spider Tunnels 14 , 26 |
Where’d You Go? |
Th or 1+3 | – All variations. – Must perform three Stage interactions. – Final hit must be from a Throw attack. |
|
Bullseye | Dn, Bk, 2 (midair) |
– Ancestral variation. – Must use every quiver type at least once. – Sweep distance. – Final hit muse be from Air-Down Arrow – Final hit must strike opponent in the head. |
SK’s Tomb
11 , 15 |
Burnt Out |
Dn, Bk, 1 | – Bojustu variation. – Opponent must be in the air during final hit. – Final hit must be from Bo Flame attack. |
SK’s Tomb
4 , -3 |
Decapitator | Bk, Fwd, 1 | – Shaolin variation – Guide Chakram to opponents head (hold Up after chakram throw) – Guide Chakram to opponent’s shins (hold Dn after chakram throw) – Final hit must be from Chakram Throw. |
Dead Woods -22 , 10 |
Kung Lao
Brutality | Kombo | Conditions | Krypt Location |
Open Wide | Th or 1+3 | – All variations – Must press 1 or 2 15x during final throw. – Last hit must come from a Throw attack. |
Starting |
Klassic Toss |
Bk, Fwd, 2 | – All variations. – Jump distance. – Guide hat to opponent’s waist / neck (hold Up after throwing hat – Final hit must come from Hat Toss attack |
Dead Woods 0 , 16 |
Spin Cycle |
Dn, Bk, 1+BL | – Tempest variation. – Must be less than 40s remaining in round. – Final hit must come from Cyclone. |
SK’s Tomb
1 , 3 |
Grind Away |
Dn, Fwd, 2+BL | – Buzz Saw variation. – Jump distance – Final hit must come from Upward Buzz Saw |
Dead Woods |
Z Hat | Dn, Dn, 2 | – Hat Trick variation. – Must set a Hat Trap – Final hit must come from a Hat / Heavy Call Back. |
Spider Tunnels 4 , 41 |
Liu Kang
Brutality | Kombo | Conditions | Krypt Location |
Hot Head | Bk, Fwd, 1 (midair) |
– All variations – Must use 3 Stage Interactions during the match. – Final hit must be from Air Fireball. – Final hit must strike opponent in the head. |
Starting |
Dragon’s Den |
Dn, Bk, 2+BL | – All variations. – Must connect 3 Dragon’s Roar attacks during the match. – Final hit must be from Dragon’s Wrath. |
SK’s Tomb -1 , 12 |
Kounter Top |
Dn, Bk, 3+BL | – Flame Fist variation. – Must hold Dn on the final hit. – Final hit must be from Enh. Dragon Parry. |
Spider Tunnels 4 , 25 |
Tread Lightly |
Fwd, Bk, Fwd, 4+BL | – Dragon’s Fire variation – Must get first hit – Final hit must be from Enh. Bicycle Kick or Enh. Bicycle Flurry |
SK’s Tomb
2 , 0 |
Hot Mess | Bk, Fwd, 1+BL | – Dualist variation – Must perform 10 Solar Flare attacks during the match. – Final hit must be from Solar Blast. |
Dead Woods -19 , 9 |
Leatherface
Brutality | Kombo | Conditions |
Country-Fried | Throw | – All variations. – Must hold FWD during Final Hit. – Final hit must come from throw. |
Butcher Block | XRay | – All variations. – Must hold DN during final hit. – Final hit must come from XRay. |
Half Slab | Dn, Bk, 3, 2 | – Killer Variation – Final hit must come from Running Frenzy in the Berserker Stance. |
The Tenderizer | Dn, Bk, Fwd, 1 | – Butcher variation. – Final hit must come from Skull Smash attack. |
Trimming the Fat | Bk, Fwd, 2 | – Pretty Lady variation. – Must be at jumping distance. – Final Hit must come from Saw Toss attack. |
Mileena
Brutality | Kombo | Conditions | Krypt Location |
High Roller |
Bk, Dn, 4 | – All variations. – Must connect 5 Ball Roll attacks during the match. – Final hit must be from Ball Roll attack – Must hold Dn during the final hit. |
Starting |
Tele-Splat | Dn, Dn, 3 | – All variations. – Must hold Up during the final hit. – Final hit must be from Tele-Kick or Tele-Drop |
Spider Tunnels -5 , 14 |
Impaler | Bk, 2, 1, 2+4 |
– Piercing variation. – Must press 1+2 5 times during the final hit. – Final hit must be from Sadistic Ways Kombo |
SK’s Tomb
-1 , 6 (W) |
Fun Ride |
Bk, 2, 2, 1+BL |
– Etheral variation – Must perform 10 Fade Aways moves during the match. |
SK’s Tomb 2 , 3 use Staff |
Early Lunch |
Bk, 1, 2, 1+3, Up, Up, 3 |
– Ravenous variation – Must hold 2 during final hit kombo. – Final hit must be from Quick Taste kombo. |
Dead Woods -2 , 10 |
Predator
Brutality | Kombo | Conditions |
Anytime | X-Ray | – All variations. – Final hit must come from X-Ray. |
Time to Bleed | Throw | – All variations. – Must hold UP during final hit. – Final hit must come from throw. |
Final Kountdown | Dn, Bk, 4 | – Warrior Variation – Final hit must come from Self-Detonate or Self-Destruct. |
Skinned Alive | Dn, Bk, 4 | – Hunter variation. – Final hit must come from Snag or Trap. |
If it Bleeds | Bk, Fwd, 3 | – Hish-Qu-Ten variation. – Final Hit must come from Plasma Shot attack. |
Quan Chi
Brutality | Kombo | Conditions | Krypt Location |
Kurb Stomp |
Dn, Bk, 4+BL | – All variations. – Must pres Dn, Dn, Dn before last head slam. – Final hit must be from Sky Crush. |
Starting |
Skull Transplant |
Dn, Bk, 2 | – All variations. – Jump distance. – Must hold 2 during the final hit. – Final hit must be from Skull attack. |
Spider Tunnels
6 , 21 |
Touch of Death |
Dn, Bk, 1 | – Sorcerer variation. – Opponent must be in final Hex Spell circle. – Opponent must be blocking during final hit. – Final hit must come from Ground Burst. |
SK’s Tomb
1 , 12 |
Blood Shower |
Th or 1+3 | – Warlock variation. – Must win 1st round with a Throw attack. – Final hit must come from Throw attack. – Hold Dnduring the final Throw attack. |
Dead Woods -22 , 12 |
Puggles’ Wrath |
Dn, Fwd, 3 | – Summoner variation. – Jump distance – Opponent must have at least 10% health left. – Press 3 more than 4 times during final hit. – Final hit must come from a Demon Grab. |
SK’s Tomb
4 , 10 (W) |
Raiden
Brutality | Kombo | Conditions | Krypt Location |
Super Shocker | Dn, Fwd, 2 | – All variations. – Final hit must come from Electrocute. – Must press 2 three final hit. |
Starting |
Dark Force | Bk, 1, 1, 1+3 | – All variations. – Must pres Fwd/Bk/Fwd during electric shocks of Power Discharge. – Final hit must be from Power Discharge. |
Dead Woods
-19 , 3 |
Overload | Bk, 1, 1, 2, 2 | – Thunder God variation – Perform kombo that does 30%+ damage – Final hit must be from Lightning Strike kombo |
SK’s Tomb
4 , 19 |
Inside You | Bk, Fwd, 3+BL, BL | – Displacer variation. – Must perform 10 Teleports during match – Final hit must be from enhanced Electric or ‘Thunder Fly |
Dead Woods
-8 , 9 |
Power Outage |
Dn, Fwd, 4 | – Master of Storms vari. – Must land a 10-hit kombo during match. – Final hit must be from Static or Full Trap. |
Spider Tunnels
6 , 2 |
Reptile
Brutality | Kombo | Conditions | Krypt Location |
Acid Wash | Dn, Fwd, 1 | – All variations. – Must do 30%+ damage with Acid Spit. – Final hit must come from Acid Spit attack. |
Starting |
Heart Attack | Bk, 1 | – All variations. – Must connect 5 Tongue Slaps during the match. – Final hit must be from Tongue Slap attack. |
SK’s Tomb
0 , 1 |
Puke | Fwd, 2, 1+3 | – Deceptive variation. – Land 3 Acid Puddles during the match. – Final hit must be from Slithering Slam kombo |
Nether Realm -1 , 1 |
Knee Kapper |
Bk, Fwd, 4+BL | – Nimble variation. – Must have Basilisk or Basilisk Runner active – Final hit must come from Slippery Slide. |
SK’s Tomb
-8 , 17 |
Bo Dash | Bk, Fwd, 2+BL | – Noxious variation. – Must have Poison Gas active in final hit. – Final hit must be from Reptillian Smash. |
Dead Woods
-1 , 9 |
Scorpion
Brutality | Kombo | Conditions | Krypt Location |
Get Over Here |
Bk, Fwd, 1+BL, BL | – All variations. – Must have 50%+ health – Final hit must be from enh. Double Spear |
Starting |
Shirai Ryu Fire |
Dn, Bk, 3+BL (midair) |
– All variations. – Final hit must be from Air Flameport attack. |
Spider Tunnels
-7 , 26 |
Just a Scratch | Fwd, 2 | – Ninjutsu’ variations. – Must connect 3 ‘Downfalls’ in match. – Final hit must be from Doom Blade attack. |
Dead Woods
-6 , 20 |
Nether Hole | Dn, Bk, 1 | – Hellfire variation. – Must have Aura active. – Full screen distance. – Final hit must be from Fire or Hell Ball. |
SK’s Tomb
-5 , 11 |
Little Devil | Dn, Bk, 4 | – Inferno variation. – Must connect Minion Charge, ‘MinionDash andMinionGrab. –Final hit must be from Minion Grab’Hold. |
Dead Woods
-19 , 8 |
Shinnok
Brutality | Kombo | Conditions | Krypt Location |
Gory Hole | Bk, Fwd, 1 | – All variations. – Must hold 1 during final hit. – Final hit must be from Amulet Strike attack. |
Starting |
Skull Bash | Th or 1+3 | – All variations. – Must win first round with a Throw attack. – Final hit must be from a Throw attack. |
Nether Realm 1 , 1 |
Face Off | Dn, Bk, 1 | – Imposter variation. – Jump distance. – Must lose one round. – Final hit must come from Mimicry. |
Dead Woods
-6 , 21 |
Have a Nice Day |
Fwd, 2, 2, 1+3 |
– Bone Shaper variation. – Must have 1 bar of Super meter at the end of the match. – Final hit must be from Diety Kombo. |
Dead Woods
-8 , 7 |
Hands Down | Dn, Bk, 1 | – Necromancer variation – Sweep distance – Must hold Dn on final hit – Final hit must be from Judgement Fist. |
Spider Tunnels
7 , 32 |
Sonya Blade
Brutality | Kombo | Conditions | Krypt Location |
Thigh Master | Bk, Fwd, 4 | – All variations. – Must have less than 50% health remaining. – Must perform 5-hit kombo ending in a Leg Grab / Slam. – Final hit must be from Leg Grab / Leg Slam. |
Starting |
Boot to Head | Fwd, 3 | – All variations. – Must have 50%+ health – Final hit must be from a Wrap Around attack. |
Dead Woods -7 , 20 |
Garro-That | Dn, Bk, 1+BL | – Covert Ops variation. – Must connect 10-hit kombo during match. – Final hit must be from Garrote Punish attack. |
Dead Woods -18 , 11 |
Time Bomb | 1, 1, 2 | – Demolitions variation. – Must land first hit. – Final hit must be from Boomer Kombo. |
SK’s Tomb
-7 , 27 |
Kamikaze | Dn, Dn, 1+BL | – Special Forces style. – Opponent must be blocking on final hit. – Final hit must be from Drone Kamikaze. |
Spider Tunnels
7 , 21 |
Sub-Zero
Brutality | Kombo | Conditions | Krypt Location |
Snow Ball | Dn, Fwd, 2+BL | – All variations. – Must be 40+ seconds remaining in round. – Full screen distance. – Opponent must be frozen and final hit must come from an Ice Blast |
Starting |
Frozen Dinner | Dn, 2 | – All variations. – Opponent must be frozen during final hit. – Final hit must be from Rising Fist or Up-Sword |
Spider Tunnels
4 , 4 |
Pick Your Brain |
Fwd, 4, 2, 1+3 | – Cryomancer variation. – Must perform 6-hit kombo ending in Cold Blooded. – Final hit must be from Cold-Blooded Kombo. |
SK’s Tomb
1 , 6 (S) |
Ice Cubed | Bk, Fwd, 4+BL | – Unbreakable variation. – Frozen Aura must be on. Final hit must be from Icy Slide attack. |
SK’s Tomb
3 , -3 |
Splitting Image | Dn, Bk, 1 | – Grandmaster variation. – Final hit must be from an exploding Ice Clone or Ice Statue. |
Dead Woods
-16 , 20 |
Takeda
Brutality | Kombo | Conditions | Krypt Location |
Armless | Th or 1+3 | – All variations. – Must press 1 or 3 four times in final hit. – Final hit must be from a Throw attack. |
Starting |
Kool Whip | 2, 1, 2 | – All variations. Final hit must be from Quick Learnerkombo or Low Swipe kombo. |
Dead Woods
1 , 17 |
Whip it Out |
Dn, Bk, 3+BL | – Shirai Ryu variation. Must have 50%+ health. – Final hit must be from Shirai Ryu Phase. |
SK’s Tomb
-6 , 8 |
Two-Sided | Bk, Fwd, 2+BL | – Lasher variation. s Dn 3x during the final hit. – FInal hit must be from Whip Flurry attack. |
Dead Woods
-19 , 1 |
Force Slice | Dn, Bk, 1 | – Ronin variation. – Must perform Blade Drop and keep blade in-ground during the final hit. – Final hit must be from Blade Kall / Summon. |
Spider Tunnels
12 , 9 |
Tanya
Brutality | Kombo | Conditions |
Top Off | Throw | – All variations. – Must hold UP during final hit. – Final hit must come from Throw. |
Romp Stomp | Dn, Bk, 4+BL | – All variations. – Must hold DN during the final hit. – Final hit must be from Split Flip Kick. |
Backstabbed | Dn, Fwd, 1+BL | – Kobu Justu Variation – Must be at jumping distance – Final hit must come from Tonfa Throw attack. |
Watch This | (air) Dn+2, 4 | – Dragon Naginata variation. – Must hold FWD during final hit. – Must be in Staff Stance (air) – Final hit must come from Swing Kick attack. |
Pop Pop | Dn, Fwd, 1+BL | – Pyromancer variation. – Oppenent must be covered in Dark Shroud. – Final Hit must come from a Surging Blast attack. |
Tremor
Brutality | Kombo | Conditions |
Blood Rock | X-Ray | – All variations. – Must hold DN during Final Hit. – Final hit must come from XRay. |
Rumble Trouble | Dn, Dn, 4+BL | – All variations. – Must connect 3 hits of Ground Quake. – Final hit must come from Ground Quake attack. |
Rock Head | Bk, Fwd, 2 | – Aftershock Variation – Must be at jumping distance. – Final hit must come from Rock Toss or Boulder Throw. |
It’s Me, Tremor | Dn, Bk, 1 | – Metallic variation. – Must be at jumping distance. – Must have Gold Skin active. – Final hit must come from Gold Punch or Gold Launch. |
Krystal Khaos | Dn, Fwd, 3, Fwd + Env | – Crystalline variation. – Must perform Summon Krystal during the final round. – Final Hit must come from throwing the summoned krystal. |
Triborg
Brutality | Kombo | Conditions |
Head Strong | X-Ray | – All variations. – Final hit must come from X-Ray. |
Friendship | Throw | – All variations. – Must press 1 or 2 four times during the final hit. – Press UP for Cyrax assits. – Press FWD for Sektor assist. – Press DN for Smoke assist. |
Incoming | Bk, Fwd, 1 | – Sektor (LK-9T9) Variation – Must be at jumping distance – Must fire 3 Straight Missiles during the match. – Final hit must come from a Straight Missile. |
HEAD’S UP | Dn, Bk, 4 | – Cyrax (LK-4D4) variation. – Must hold DN during final hit. – Victim must be airborne during the final hit. – Final hit must come from Power Grab or Power Slam. |
Spear on the Head | Bk, Fwd, 1 | – Smoke (LK-7T2) variation. – Final Hit must come from Trident attack. |