- Johnny Cage
- Sonya Blade
- Cyrax (As Human)
- Liu Kang
- Jax Briggs
- Kung Lao (the final battle of the chapter, however, is fought by Liu Kang due to Kung Lao’s death)
- Kurtis Stryker
- Cyber Sub-Zero
This article is about the 2011 reboot of Mortal Kombat. For other uses of the word “Mortal Kombat”, see the disambiguation page named “Mortal Kombat”.
Mortal Kombat is the title for the 9th fighting game in the Mortal Kombat series, developed by the newly named NetherRealm Studios (formerly Midway). The game was first hinted at by developer Ed Boon in January 2009, shortly after the release of the previous game in the franchise, Mortal Kombat vs. DC Universe. On June 18, 2009, Boon confirmed in his Twitter account that they were performing motion capture for the game.
He also revealed that the game is not related to the Mortal Kombat vs DC Universe game, and that they were again aiming for a “Mature” rating, contrarily to the “Teen” rating attained by the previous game.
In Story Mode, you will play through the mythology of Mortal Kombat’s fiction, all the way back from an alternate and more detailed look at the original Mortal Kombat. You’ll earn tons of Koins the first time through (though sadly not for subsequent playthroughs), and the story is pretty fun (in a B-movie way) to watch, giving you some meaning for the 67 fights you’ll be facing.
how many chapters in mortal kombat 9
The normal blows have changed a lot. Instead of having a few punches and kicks divided between high and low, there’s now a button for each limb: front arm, front leg, back arm, and back leg. This combines with most martial arts techniques. The player can also execute many special moves with little effort. Also new are intro and outro animations. Each character will have a different intro and outro, depending if they decided to do a Fatality or not.
The controls also refer a lot to Mortal Kombat 3, with the clash limited to a single plane, the fastest pace of struggle. Many attacks will throw the opponent into the air, and several others that take advantage of aerial combat. The “run” button is no longer in, but there is quick dash the player can use to inflict even more damage to their opponent if they’re quick in getting their combo. Also out is the infamous system “Dial-a-Kombo”, which was introduced in MK3 and used pre-defined sequences of buttons to execute “ready” combos. The combos are more akin to those found in MK and MKII, consisting largely of chaining regular attacks and special moves together. In the words of Ed Boon: “You’re making your own combos. We aren’t programming them in as much”. This brings a lot of freedom to play and with the speed of return, as it is very easy to improvise a few effective beatings.
Another welcome return are the “real” Fatalities. Mortal Kombat: Armageddon used the infamous Kreate-a-Fatality and Mortal Kombat vs. DC Universe used toned down versions of the finishers. Now violence is back with great pride. This time, the team began creating the game for Fatalities, an element that was before the end of the development cycle. From this process emerged ideas on how to combine fatalities. “Before, Kung Lao had a fatality in which he cut a guy in half and another in which he beheaded a person, now he has one where he does both”, claims Ed Boon in an interview with Giant Bomb. Surprisingly, Babalities have also returned from MK3.
One new feature that has drawn much attention and keeps very well the climate of brutality is the introduction of X-Ray Moves. With them, the player can see the internal damage caused by the blows on the opponent. The player must wait until their special bar is full before they can use such moves. Players can also use their special bar to execute combo breakers or to enhance their special attacks. There is also distinct damage done to the characters during the matches.
The game features three different single player modes: Story Mode, in which the player assumes the role of several different pre-designated characters and the main plot is told; a tournament ladder reminiscent of the earlier MK games which features a sub-boss, boss, and an animated ending for each character; and a training mode which allows players to hone their skills with their chosen character.
Mortal Kombat (2011) also includes several mini-games, like the classic Test Your Might, and Test Your Sight, as well as the new Test Your Strike and Test Your Luck. The game also includes a massive 300 mission challenge in a new mode called The Challenge Tower.
Another new feature is the Fatality Practice Mode, where the button combinations for the Fatality are shown above, and a green square on the ground indicates the correct distance for the Fatality to work. If the player moves away from the square, it turns red, indicating that the Fatality will not be executed.
An online feature called King of the Hill, is a spectator view, in it observers are given the ability to interact directly with those currently engaged in battle.
It seems that NetherRealm Studios are going to take advantage of the PS3 custom soundtrack feature. It will allow players to listen to the music they want while playing the game.
The game features 28 playable fighters for Playstation 3 users, and 27 playable characters for Xbox 360, in addition to 4 downloadable (DLC) characters, 3 unplayable bosses, and 4 secret character battles. Cyber Sub-Zero is unlocked upon defeating him in chapter thirteen in the Story Mode, and Quan Chi is unlocked upon completing the Story Mode, while Kratos from the God of War series is an exclusive character for Playstation 3 and Playstation Vita.
- Liu Kang
- Kung Lao
- Johnny Cage
- Noob Saibot
- Sonya Blade
- Jax Briggs
- Kurtis Stryker
- Shang Tsung
- Cyber Sub-Zero (Story Mode Unlockable)
- Quan Chi (Story Mode Unlockable)
- Skarlet (Once a rumored red ninja from Mortal Kombat II. Avaliable for free in the Komplete Edition and PSVITA versions.)
- Kenshi (The blind swordsman.. Available for free in the Komplete Edition and PSVITA versions.)
- Rain (The prince of Edenia. Available for free in the Komplete Edition and PSVITA versions.)
- Freddy Krueger (Freddy from the Nightmare on Elm Street movie series. Available for free in the Komplete Edition and PSVITA versions.)
- Kratos (Kratos from the God of War video game series. An exclusive playable character in PlayStation versions.)
- Goro (Playable in Challenge Tower)
- Kintaro (Playable in the PSVITA version’s exclusive 2nd Challenge Tower)
- Shao Kahn (Playable in the PSVITA version’s exclusive 2nd Challenge Tower)
Other characters in Challenge Tower and Story Mode:
- Unit 5
- Stunt Man
- Director (Also playable in Fight Mode)
- Tarkatan Soldier
- Tarkatan Leader
- Tarkatan General
- Cage Twin
- Tremor (Playable in the PSVITA version’s exclusive 2nd Challenge Tower)
Klassic Skin Pack 1
- Klassic Ermac (MK)
- Klassic Reptile (MK)
- Klassic Scorpion (MK)
- Klassic Sub-Zero (MK)
- Klassic Jade (UMK3)
- Klassic Kitana (UMK3)
- Klassic Mileena (UMK3)
Compatibility Pack 1
- Klassic Cyrax (MK3)
- Klassic Sektor (MK3)
Compatibility Pack 2
- Klassic Noob Saibot (MKII)
- Klassic Smoke (MKII)
Compatibility Pack 3
- Retro Jade (MKII)
- Retro Kitana (MKII)
Compatibility Pack 4
- Unmasked Sub-Zero (MK3)
- Retro Cyber Sub-Zero
- UMK3 Ermac
- MKII Ermac
- MKII Mileena
- UMK3 Noob Saibot
- UMK3 Rain
- UMK3 Reptile
- MKII Reptile
- UMK3 Scorpion
- MKII Scorpion
- UMK3 Skarlet
- MKII Skarlet
- UMK3 Sub-Zero
- MKII Sub-Zero
- UMK3 Smoke
- Reptile’s Cyber Armor (Challenge Tower)
- Zombie Goro (Eau De Goro) (Challenge Tower)
- Zombie Jax (Challenge Tower)
- Zombie Sonya (Challenge Tower)
- Mileena’s Flesh Pit Costume (Challenge Tower reward)
- Skarlet (Originally scrapped, now an alternate costume) PS Vita only
- Kenshi (Alternate Costume) PS Vita only